Project 0 has been suspended until further notice. Duty calls in the form of 12 hour days and it's a bitch. We've been wiped. Day after day, I've had to hammer on builds at my job as a game tester as we make our final push to deliver a finished AAA product.
Don't get me wrong, I love my job, but today I was ordering lunch a local spot, and when my cousin asked whether we eat it at the restaurant or the office, I responded that I'd prefer to eat it at home (my desk). Yes, crunch does strange things to the mind.
Going home from work is quite the disorienting experience. Each night I experience a micro-existential crisis wandering around the living room surrounded by games and I can barely muster the energy to put on a movie. I can barely do my laundry!
The point is that I've moved on from the mod project and accepted that it's not humanly possible to work 12 hour days and weekends, and go home and spend another three to four hours working. This may come off as an inflated excuse for my lack of work over the second week on the project, but it's truth: I don't have time to do a mod project right now.
So instead of giving up on this blog, I've decided that I'll admit to the mistake of trying something hardly ambitious during such a crazy time and move on without slowing down. With that in mind, I am turning back to a summer project that I can continue to work and write about on my downtime at my job.
With that introduction I present my Magic: The Gathering Classics Cube. I will be updating the goals of the project in the next couple of days.
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